Post by Snow on Jul 21, 2014 19:25:19 GMT -5
So, you want to battle and catch Pokemon, right? And this will all be up to you, right?
WRONG.
So, yeah, you can battle and catch Pokemon. This is a Pokemon forum after all. But it won't be all up to you. In fact, it's up to a die. When you encounter Pokemon, you must inform a staff member that your Trainer has encountered a Pokemon. That staff member will roll a die for the type of Pokemon you encounter. For example, a perfect roll (a 6, a 20/20, however the staff member "rolls a die") is a rare type. Let's say you're on a route where fairy-types are the rarest. a perfect roll would give you a fairy-type. Now for the kind of Pokemon. Every route has a certain amount of types and certain kinds of that types. So, another perfect roll, if you're lucky, would give you a very rare fairy-type -- say, Sylveon. That's encountering Pokemon.
Battling Pokemon works much in the same way. The staff compares stats of your Pokemon and stats of the randomly generated Pokemon. If you're faster, you will go first and staff will inform you of this. If the wild Pokemon is faster, the wild Pokemon will go first. Now, with a die, there will always be an even number. The lower half of the numbers (1-3, 1-10, etc.) is a miss. The higher numbers (4-6, 11-20, etc) is a hit. If you hit, another die is rolled. Every hit is a regular hit unless you get a 20/20, 6/6, a perfect roll. Then it is a critical hit. The Pokemon's defense stat will be taken into consideration, as will super-effective and non-effective moves and immunities, and then damage will happen. STAB moves will not be taken into consideration.
Let's say you have a Luxray who uses Thunder Fang on a Gyrados and it hits. Electric-type attacks do 4x damage on Gyrados. A die will be rolled, and let's say you get a 6, a perfect roll. That's a super-effective critical hit. Let's take Gyrados's defense stat into play. This Gyrados has a very low defense stat. Let's say Gyrados's defense stat is 15. Thunder Fang does 80 damage normally, but multiply that by 4 and you get 320. Since it's a critical hit, we multiple 320 by 2 and get 640. Now we divide 640 by 15 (Gyrados's defense stat) and get 42.6, roughly. Every Pokemon's health is in a 50% range, so that takes 42.6% of Gyrados's health! Let's say that Thunder Fang also paralyzed Gyrados. Then staff will roll for Gyrados, and then it will go back to you. You pick a move and staff will do the rest.
Now for capturing Pokemon. Once the Pokemon's health is low enough, you throw a Pokeball. Let's use a regular Pokeball in this instance. That's regular effectiveness, 1x. Since the Gyrados is paralyzed, that takes 2x from Gyrado' escape chance, which is 100%. Now the escape chance is 50%. Gyrados is on red health, so Gyrados's escape chance lowers to 25% because red health takes another 2x away. Then staff will roll a die. The lower numbers mean that Gyrados escapes. The higher numbers mean that Gyrados is caught. If you get a perfect roll, you get a critical capture. Gyrados will automatically be friendly to you. Now, let's say that Gyrados is in his Gijinka form. That adds on 2x to his escape chance, so the chance would be 50-50. Pokemon in their Gijinka form are harder to catch than Pokemon in their regular form.
Of course, between two players, things are different. Let's say that I have a Pokemon character, and my co-admin Midna has a Trainer character who has an Ekans. This does not require a die nor a staff member. As long as Midna's character's Ekans doesn't dodge every move and never miss (unless the move is a never-missing move) and my character doesn't dodge every move and always hit (unless the move always hits) then everything is fair and a staff member will not need to be involved. Note: the outcomes of these types of battles should probably be decided beforehand.
WRONG.
So, yeah, you can battle and catch Pokemon. This is a Pokemon forum after all. But it won't be all up to you. In fact, it's up to a die. When you encounter Pokemon, you must inform a staff member that your Trainer has encountered a Pokemon. That staff member will roll a die for the type of Pokemon you encounter. For example, a perfect roll (a 6, a 20/20, however the staff member "rolls a die") is a rare type. Let's say you're on a route where fairy-types are the rarest. a perfect roll would give you a fairy-type. Now for the kind of Pokemon. Every route has a certain amount of types and certain kinds of that types. So, another perfect roll, if you're lucky, would give you a very rare fairy-type -- say, Sylveon. That's encountering Pokemon.
Battling Pokemon works much in the same way. The staff compares stats of your Pokemon and stats of the randomly generated Pokemon. If you're faster, you will go first and staff will inform you of this. If the wild Pokemon is faster, the wild Pokemon will go first. Now, with a die, there will always be an even number. The lower half of the numbers (1-3, 1-10, etc.) is a miss. The higher numbers (4-6, 11-20, etc) is a hit. If you hit, another die is rolled. Every hit is a regular hit unless you get a 20/20, 6/6, a perfect roll. Then it is a critical hit. The Pokemon's defense stat will be taken into consideration, as will super-effective and non-effective moves and immunities, and then damage will happen. STAB moves will not be taken into consideration.
Let's say you have a Luxray who uses Thunder Fang on a Gyrados and it hits. Electric-type attacks do 4x damage on Gyrados. A die will be rolled, and let's say you get a 6, a perfect roll. That's a super-effective critical hit. Let's take Gyrados's defense stat into play. This Gyrados has a very low defense stat. Let's say Gyrados's defense stat is 15. Thunder Fang does 80 damage normally, but multiply that by 4 and you get 320. Since it's a critical hit, we multiple 320 by 2 and get 640. Now we divide 640 by 15 (Gyrados's defense stat) and get 42.6, roughly. Every Pokemon's health is in a 50% range, so that takes 42.6% of Gyrados's health! Let's say that Thunder Fang also paralyzed Gyrados. Then staff will roll for Gyrados, and then it will go back to you. You pick a move and staff will do the rest.
Now for capturing Pokemon. Once the Pokemon's health is low enough, you throw a Pokeball. Let's use a regular Pokeball in this instance. That's regular effectiveness, 1x. Since the Gyrados is paralyzed, that takes 2x from Gyrado' escape chance, which is 100%. Now the escape chance is 50%. Gyrados is on red health, so Gyrados's escape chance lowers to 25% because red health takes another 2x away. Then staff will roll a die. The lower numbers mean that Gyrados escapes. The higher numbers mean that Gyrados is caught. If you get a perfect roll, you get a critical capture. Gyrados will automatically be friendly to you. Now, let's say that Gyrados is in his Gijinka form. That adds on 2x to his escape chance, so the chance would be 50-50. Pokemon in their Gijinka form are harder to catch than Pokemon in their regular form.
Of course, between two players, things are different. Let's say that I have a Pokemon character, and my co-admin Midna has a Trainer character who has an Ekans. This does not require a die nor a staff member. As long as Midna's character's Ekans doesn't dodge every move and never miss (unless the move is a never-missing move) and my character doesn't dodge every move and always hit (unless the move always hits) then everything is fair and a staff member will not need to be involved. Note: the outcomes of these types of battles should probably be decided beforehand.